||Method of Play
||Each player places their ships on an 8*8 grid. Then they take turns
firing at the other player's ships. As the players can't see each others'
screens, the screen is erased between turns and the player whose turn it
is, is notified on the screen. The grid to the left allows players to see
their opponents' progress.
||Arrow Keys : move cursor
: Fire/Place ship
: Rotate a ship (when placing)
||This game requires the players to enter speed and angle of a tank's
shell, the flight of which is then simulated. The winner is the player who
first hits their opponent's tank.
||This is the classic Snake game. The player controls an earthworm, which
must move around without hitting blocks, itself, or walls, and which has a
limited time to live. The time decreases every time the worm moves, and
increases when the worm eats a pixel.
||Arrow Keys: steer worm
"P" (5) : pause worm
ON : exit the game
-X : toggle
||This is the same game, suitably modified, as on Windows computers. The
player moves a cursor around, and uncovers squares. If a mine is
uncovered, the game ends. Otherwise the square will contain the number of
mines in the adjacent eight squares. This allows the player to deduce the
positions of the mines. Once a mine is known, it may be marked to prevent
it being accidentally uncovered. If there are no mines in the surrounding
squares, a square will be blank and the squares around it are
automatically uncovered (as they could not possibly be mines). This can
take a while. The bottom-right corner displays the number of squares
remaining that do not conceal mines.
||Arrow Keys : move
Shift+Arrow Keys : jump to the
: pause the game
: uncover square
: [un]mark a square
20 mines is easy, 30 is reasonable. The maximum ever scored, to the
author's knowledge, is 55.
||In this game the player must deduce a five-character code. The
calculator is held horizontally, with the screen to the left. Codes are
entered by pressing the softkeys corresponding to different symbols. Every
guess is scored with two numbers, printed to the right of the guess. For
example, a score of 1-2 means that of the symbols in the guess, one
character of the guess is the right symbol, in the right place. The 2
means that two other symbols in the guess are in the code, but not in
their current positions.
||Left/Right : move cursor
Softkeys : put a symbol at
the current position
ENTER : submit a guess
"P" (5) : pause the
||Think of a question! Think your question loud and firmly! Run the
Oracle, and your calculator knows the answer! (DO NOT TAKE THIS